Developer(s) | Massive Entertainment, Ubisoft |
---|---|
Written in | C++ |
Platform | Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch |
Type | Game engine |
License | Proprietary |
Website | massive.se |
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Snowdrop is a proprietary game engine created by Massive Entertainment - A Ubisoft Studio for use on Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. It was first revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine.
Technology[edit]
The engine is coded mainly in C++.[1]
Rodrigo Cortes (former brand art director at Massive Entertainment) says that the development on Snowdrop engine started in 2009 by Massive Entertainment. Initially it was an engine built for PC and next-gen development by Massive Entertainment to do 'things better not bigger'. The core of the game engine is powered by a 'node-based system and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.[2]Massive created a revolutionary lighting and destruction system (inspired by film production techniques) within Snowdrop engine.
Snowdrop Wikipedia
The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, Massive Entertainment want to empower the developers. When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.
Features[edit]
The engine is distinguished mainly by the following points:
- Node-based scripting system that links all areas, from rendering, AI, mission scripts to UI.
- Realistic day and night change.
- Global volumetric lighting.
- Procedural destruction.
- Advanced particle system and visual effects.
- Dynamic material shader.
Since 2013, Massive Entertainment have uploaded two videos entitled 'Snowdrop Tech Showcase' and 'GDC 2014 Snowdrop Developer Diary' to Massive Entertainment's YouTube channel to demonstrate the power of the engine.
Games using Snowdrop[edit]
- Tom Clancy's The Division (2016)
- Mario + Rabbids Kingdom Battle (2017)
- South Park: The Fractured but Whole (2017)
- Avatar Project[4]
- Starlink: Battle for Atlas (2018)
- Tom Clancy's The Division 2 (2019)[5]
- The Settlers (2019)
References[edit]
- ^'Engine & Tools Programmer - Snowdrop'. massive.se.
- ^'Here's The Division's amazing game engine in action'. polygon.com.
- ^'The Division: Ubisoft On Snowdrop Engine's Lighting And Destruction Capability'. 2P.com.
- ^https://www.massive.se/project/the-avatar-project/
- ^'AN ANNOUNCEMENT FROM MASSIVE ENTERTAINMENT ON THE DIVISION 2'. 8 March 2018.
Gamers don’t usually talk about game engines. But, here’s the thing: Without them, your favorite first- or third-person shooters or action-adventure games are pretty useless. It's like the USS Enterprise without Captain Kirk. Or Mulder without Scully, Serenity without Mal.
“Tom Clancy’s The Division,” an upcoming 2014 online multiplayer third-person shooter action RPG coming in 2014, will use the next-gen engine called 'Snowdrop,' developed by Massive Entertainment, a Ubisoft studio. “Snowdrop is a dynamic, interconnected and united system,” said Massive in a statement. “The artists, the designer and the animators have the power to achieve their ideas and vision, simply by accessing the game directly within the engine.”
The cutting-edge Snowdrop will also run in real-time. “Each thing the creators develop needs to be instant and in-game, so that they know exactly if it will work, with no baking time. That means lightning-quick iterations. The result is the ability to develop game features faster than ever,” Massive claimed. “We built Snowdrop in a way so that the game is always playable during development.”
Snowdrop Game Engine Price
A teaser trailer, which was launched during the SpikeTV VGX awards show, displayed a few shots of the engine’s innovative features. The most important is the destruction system, which will be an important part of the game’s tactical cover-based combat system. Massive stated that “the destruction effect is not pre-baked into the game; it reacts differently depending on the physical forces at play.” This means that each time an action takes place – a car explodes or a glass window shatters, it will look different – and will actually be a separate experience every time.
Snowdrop Game Engine Wikipedia
Another amazing result of the Snowdrop engine is the lighting system, which was created to mimic film production methods. If you move an object in the game, the surrounding light will immediately react in a cohesive manner. This also applies to the time of day, as well as indoor and outdoor lighting.
The next-gen engine also gives the developers incredible accuracy and speed when creating the game’s metropolitan setting. More importantly, the city will be unified, which means that any alteration or developed feature in one area will result in an automatic change throughout the entire game – which leads to a more harmonious experience for the player.
Snowdrop Game Engine Download
'Tom Clancy's The Division' will hit shelves sometime during the fourth quarter of 2014. Are you excited about Snowdrop? Leave a comment below.